Clash&GO: AR Strategy With Blockchain Integrated
Disrupting the mobile game industry by merging Augmented Open World with Real-time Strategy
Andriy is the founding father of Elyland. He is a passionate visionary and an innovator with 22 years of experience in business and game development. Being a college dropout just like Steve Jobs or Bill Gates, Andriy went extra mile each day to make his dream come true. Andriy's persistence and guidance allowed Elyland to become one of the leading game development companies in the region.
Bohdan is a skilled and hardened professional with 15 years of experience in game development at various positions (CEO, Producer, Project Manager, Game Designer). Bohdan has a strong grasp of the industry and understands the crypto business requirements easily, and hence he is able to make sound executive decisions for each project he works on.
Chief Technology Officer
Alex is a diligent Technology Officer who sets the technical strategy and conceptualises how technology is to be used in the company.
Yes, he does know all that stuff.
Chief Product Officer
Yuriy is a devoted Product Officer with 10 years of experience in product launching and internet marketing. Yuriy has already launched a few Elyland projects (Draconius GO, Wormax.io and Age of Musketeers). Yuriy is a team player all the way. Wake him in the middle of the night and he'll name each and every one of his colleagues names and habits. We think it's kinda scary.
Blockchain and AR Advisor
Romanas is technology entrepreneur with executive track in global high-tech industries and experience in managing VC and private investments. He's currently focused on investors relations and acceleration for early-stage technology startups with disruptive innovation potential. Romanas is blockchain enthusiast and public speaker.
Michael has worked in multinational game and IT companies like Electronic Arts, Microsoft, Blizzard, Wargaming and Havok.
He successfully took various responsibilities in marketing, sales, business development and management position for more than 18 years.
In 2017, he established private company named CoinInside to enter cryptocurrency industry.
ICO and Marketing Advisor
Jens Kroeger works as a Senior Consultant for Cassini Consulting - an award-winning management and strategy consultancy in Germany. He is primarily engaged in scaling the agile transformation and disruptive cross-sectional technologies such as blockchain and smart contracts. As an entrepreneur by heart, he runs a performance marketing company and provides over 20 years of experience in IT projects.
Caterina Ferrara is CEO and Founder at NEURALIA - Global research Connections, founder at "Blockchain Ladies", an international community born to connect all the women involved in the field: professionals, hackers, developers, cryptotraders, entrepreneurs, investors, all the supporters of this new disruptive technology.
As Digital Health Expert she is mainly focused on the application of Blockchain Technology to Healthcare and Biomedical Research. Her personal commitment is to bring Blockchain into every potential field of action.
Jillian has held senior positions with global PR companies in Sydney, Singapore, London and Dublin. She changed the law in Ireland in 2014 and is a former European Parliamentary candidate. She is a freelance journalist and has her own radio show on DublinCityFM. She is advisor to a number of ICOs, has been named a Crypto Queen by In Zero Conferences as well as listed in the 50 most influential women in the global blockchain rollcall.
- Crowdsale (50%)
- Company service fund (34.5%)
- Slow emission for in-game Auction (10.5%)
- Advisors (3.5%)
- Bounty, marketing (1.5%)
- User acquisition, PR, and marketing (66%)
- New features and updates development (13%)
- Servers and Network infrastructure (3%)
- Offline events and activities for gamers (5%)
- Player support (5%)
- Other costs (8%)
Cost of the token1 token for 3 $
Price without discounts
Public Sale 1- bonus 20,00%
Public Sale 2 - bonus 10,00%
Public Sale 3 - bonus 0,00%
Rate the project
Estimate the project on a five-point scale or switch to the simple scale
Estimate the project on a simple scale or switch to the five-point scale
Relevance of the problem and Market size
Founders, Team & Advisors
Budget allocation and roadmap
Token economy, Tokenization & Business model
Distribution & Lock up of tokens, Discounts for early buyers
Summary rate the project
Rate the project by other users5
The uniqueness of clashgo is great and it will give the project competitive advantage. this projects token CGO will be traded on the exchange and by so doing the investors will be interested in this project because they are able to liquidate.
Risks and disadvantages
Once the project is involved with investors who are not committed to its goals then there are chances that the project shall not be as successful and profitable.
No publicity team is involved with the project which makes it difficult to carry out the awareness process.
In the current market there exists many ICO projects soliciting for funding which means the startups with upcoming ICO crowdfunding have to attract the investors through offering them incentives and giving them reason to choose this project over other projects.
The use of video content enables the project to stand out from would be scum projects this is so because of the increased existence of scum projects in the market. The website is very interactive and reliable because it posses detailed information and room for feedback. bonuses are going to bring in a number of investors to the project.
Risks and disadvantages
It is of high disadvantage that clashgo has no press team it is associated with this is most likely going to affect the publicity of the project. the budget allocation does not cater for future development, the token economy also lucks a reserve.
This is a very big improvement in the virtual gaming world and this shall be a very relevant improvement to the industry and shal attract many investors and gamers on board. Constant communication with the investors is required for there outflow to be minimized.
Users will be motivated to buy the CGO tokens for in-game currency. The team has already executed 6 successful project and 6 products were launched. I suppose the volume of potential market is very big. The delay from the end of the ICO till the product release is only 2 months.
Risks and disadvantages
The team will not own any CGO tokens and this is quite strange for me, even though it is explained in the Whitepaper.
I'm not a gamer, so I can't feel the attractiveness of the idea, but the project is very well presented and it will be executed by professionals.
When entering the website, one can notice, that is available in different languages. It means that the project pays attention to investors from many countries. The platform has its own MVP already. Marketing is another strong side. Social networks, where users can get information about the project are active and there are variety of them (Reddit, Medium, Facebook, Twitter) .
Risks and disadvantages
34.5 % of tokens from the pool are kept for the company service fund. That is also half of all tokens, which is a big index. As a result, token price can be manipulated on the market.
Connecting gaming industry and Blockchain is not a new idea. However, the following ICO has precise plans of platform development, which are outlined in the Roadmap.
The project will spend 15% of the revenue for buying tokens and burning, which should lead to higher demand for tokens and a higher token's price. Token holders will be able to manipulate the AR world, which will also lead to a higher demand for tokens.
Risks and disadvantages
There is no information about marketing activities and planned achievements in the roadmap. Even though marketing strategy is explained very well in the Whitepaper, I think it would be more convenient for investors to see certain milestones on the roadmap.
According to the information in the Whitepaper the team has its own fund for development of the product and the main goal of the ICO is to launch a global marketing campaign. The project plans to acquire 20 000 000 players in 3 months, which is a very challenging goal. I hope the proper marketing strategy and budget allocation will help to achieve it.
What is Clash & GO in short ?
Clash & GO is a mobile game that uses blockchain technology and combines a geolocation game in augmented reality (AR), and a city-building strategy game featuring real-time battles. By means of the CGO token, players will be able to manipulate the fusion of the virtual world with the real one.
How is blockchain used to change the virtual world ?
Players need CGO tokens in order to change the virtual world. Based on the amount of tokens they possess, players can move a geoobject. However, the decision to move such an object is made by general voting. The number, of tokens a player possesses, affects how often that player can vote. The tokens will not be spent, and will remain in the crypto wallets of the voting participant
Why do you eed the ICO?
We need to raise money for user acquisition. For an MMO launch to be successful, especially one based on Augmented Reality, is must acquire millions of players. Without a strong player base, there would be no user interaction, and all of the cool features would be useless.
The more players we attract, the higher virality we get, which means our average Customer Acquisition Cost will be lower.
What are the soft and hard caps ?
The presale stage softcap is 1,000,000 tokens.
The presale stage hardcap is 3,000,000 tokens.
Total amount of tokens to be sold is 10 000 000.
Why Clash & GO’s is unique compared to thousands of other ICOs all over the world?
1. We are a risk free ICO. Our company has a 10-years success story in game development. We know how to create products and how to launch them.
2. Our product is almost ready and will be launched in summer 2018 regardless of whether we reach the softcap or not.
3. We’ll be implementing lots of mechanics for token growth including spending 15% of revenue on buying and burning tokens, so that players are highly motivated to buy tokens and keep them inside the game.
4. We’ll be disrupting the mobile game industry by merging AR and Strategy genre. We have created the first AR geolocation strategy where players can manipulate the augmented reality that surrounds them.
5. Our players can earn cryptocurrency within the game (buy tokens for hard currency in the in-game auction).
6. We will provide monthly product reports to our presale participants and quarterly reports to ICO participants. Participants will be able to track the product's progress.
Any bonuses or discounts for early participants (for purchasing duriong Pre-ICO?
We'll be holding a closed presale. The discount during the closed presale depends on the amount of tokens you wish to buy.
The ICO stages and Token price:
Public Presale (first 2M tokens): $1.8
Public Sale 1 (2M-5M tokens): $2.4
Public Sale 2 (5M-8M tokens): $2.7
Public Sale 3 (8M-10M tokens): $3
Can I buy tokens ETH,BTC, USD during the presale?
If you wish to contribute in BTC or ETH, our CFO will help you arrange the payment.
You will receive a ETH/BTC wallet or a bank invoice for the transaction. You will also need to create an account and provide your ETH-wallet for tokens.
How to buy tokens ETH,BTC, USD during the ICO ?
1. Register on the Clash & GO website.
2. Click 'Buy', enter your ETH wallet for tokens and accept the Agreement.
3. You will then see the wallets for ETH and BTC transactions and an Invoice generation tool.
If you wish to spend more than $500K, our Founder will contact you.
Which currencies are accepted and which wallets can be used participate in the crowsale ?
We accept BTC, ETH and USD.
We support all ERC20 compatible wallets such as MyEtherWallet, Mist-Ethereum Wallet, Metamask, Parity, imToken, Ledger, Trezor, etc.
Be advised that you must not pay directly from an exchange service (Bitfinex, Bittrex, etc). If you do that, your coins will be lost.
Are there any limitations as for participation (countries ets) ?
Only accredited participants from the US and Singapore can participate in our token sale.
Participants from China are not allowed.
There are no restrictions on other countries.
When participants will be able to use CGO tokens?
Participants will be able to use their tokens after we go public. We’re planning on entering the exchanges at the beginning of October 2018, after the ICO stage is finished.