Get Achieve: Mobile Game with Augmented Reality
We’re heading for a mixed reality, where the boundaries of the real and virtual worlds are melded.
Co Founder, Chief Game Designer
Co Founder, Chief Marketing Officer
Co Founder, Senior Software Engineer, Blockchain Core Developer
Senior Software Engineer
SMM, Bounty Manager
CFO, Economic Advisor
- Crowdsale (70%)
- Advisors (3%)
- Bounty (3%)
- Partnership (8%)
- Team (6%)
- Reserve (10%)
- Development (48%)
- Marketing & Ads (20%)
- Office (10%)
- Partnership (10%)
- Legal & Taxation (7%)
- Team (5%)
Cost of the token1 token for 4.0E-5 eth
Price without discounts
Minimum investment 0.01 ETH
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Relevance of the problem and Market size
Founders, Team & Advisors
Budget allocation and roadmap
Token economy, Tokenization & Business model
Distribution & Lock up of tokens, Discounts for early buyers
Summary rate the project
Will the GAT token trade on exchanges?
Yes, it will. Listing date is announced above in the project Roadmap section.
Why my order is rejected and refunded?
All transactions with low GAS limit will be automatically rejected and refunded by Ethereum network. Set required GAS limit for transaction to buy GAT tokens.
Where can I download this game?
The game will be available for all countries in AppStore and PlayMarket as well as in our official website. (free download)
How can I get some tokens for free?
There are two way for getting tokens absolutely free.
Request for free 100 GAT token in the website.
Take part in our Bounty program.
How will you promote and attract users to the game?
We’re going to create community worldwide. In addition to the social media advertising campaign, new players will be offered to use social login options with the opportunity to access the friends list and send them Push notifications. We plan to use 20% of all contributed funds for the game strong promotion.
Through the relevant presentations at various conferences, gaming forums as well as through the active social media activities, Get Achieve can achieve maximum recognition and popularity in the gaming industry.
See “Strengthening of marketing” in Roadmap section above.