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#Blockchain, #Mobile & Gaming All projects

RAWG: Video game discovery service powered by you

Video game discovery platform that converts your time and skills into goods and services

stage Ended crowdsale

KPLs

  • Employees6

Team

6
man Gadji Makhtiev

Founder and CEO of leading Russian gaming outlet Kanobu

15 years of experience in gaming and media

man Alexey Gornostaev

CPO of Kanobu

Former Project Manager of Game Insight, one of the largest mobile game developers in Europe

man Sergey Ulankin

Former editor-in-chief of Roem, one of the most influential technology outlets in Russia

man Dasha Lyalin

Dasha Lyalin
8 years as CEO for mobile VAS and entertainment streaming service at Svyaznoy, Eastern Europe’s biggest mobile retailer

man Samat Galimov

Former CTO of leading Russian news website Meduza and social e-reading subscription service Bookmate

Mike Ger

Former lead PR and marketing manager of Zeptolab and lead marketing manager of Yandex.Turkey


Advisors

9
man Igor Matsanyuk

Serial entrepreneur turned investor. He has invested in 40+ companies

man John Hanke

CEO of Niantic Inc., responsible for Pokemon GO. Ex-VP Google of Geo Product Management

man Samuel McCulloch

SmartICOInvestor.com founder and Head of Sales for Kaiju. Investor into Bucket Technologies

man Sandra Golbreich

COO of Business Hive Vilnius accelerator, startup industry expert, and serial tech-entrepreneur

man Vyacheslav Makarov

Head of the World of Tanks Product Group, head of R&D at Wargaming.net. Co-creator of World of Tanks




Crowdsale details

Distribution of tokens
  • Crowdsale (39%)
  • Stabilization fund (33%)
  • Founders (10%)
  • Bonuses (7%)
  • Team (4%)
  • Advisors (4%)
  • Bounty, airdrop (3%)
Budget allocation
  • Community building (40%)
  • Product development (40%)
  • Information security (10%)
  • Back office and other (10%)
Details Indicators
Token Symbol RAWG
Full Token Name RAWG Token
Crowdsale Start September 5th, 00:00 GMT+03:00
Crowdsale End Hard cap is reached or October 16th, 00:00 GMT+03:00
Crowdsale Hard Cap Fixed, $10000000
Crowdsale Soft Cap Yes, $2000000
Domain owner Individual

Cost of the token

1 token for 0.03 $

Price without discounts

Accepted currency

  • Bitcoin
  • Ethereum


Rate the project

Estimate the project on a five-point scale or switch to the simple scale

Five-point scale Simple scale

Relevance of the problem and Market size

1 2 3 4 5

Product competitiveness

1 2 3 4 5

Founders, Team & Advisors

1 2 3 4 5

Budget allocation and roadmap

1 2 3 4 5

Token economy, Tokenization & Business model

1 2 3 4 5

Distribution & Lock up of tokens, Discounts for early buyers

1 2 3 4 5

Summary rate the project

1 2 3 4 5

FAQ

FAQ

If one gamer arrives at the beginning of a cycle and the other arrives closer to the end of the token cycle, will this affect the amount of karma they receive?

No, it won’t. Only the number of gaming achievements and the amount and quality of content have an effect on the amount of karma

What happens to tokens after gamers exchange them for goods or services from partners? Are they transferred to partners?

The token is utilized by the platform

Can gamers transfer tokens to each other?

They can’t do this as part of the usual exchange or as a gift. But this can be done within the expertise system. If gamers ask an expert a question for the specified price and the expert answers it, the latter receives the corresponding number of tokens net of fees

Are tokens credited immediately or only at the end of the cycle?

Only at the end.

Can the rarity of gaming achievements change in time?

Yes, this is theoretically possible for some achievements. If this occurs, we are guided by the principle that ‘the law has no retroactive effect.’ In other words, karma won’t be recounted and tokens won’t be accrued. The rarity of achievements depends on the gamers’ activity, so RAWG does not recalculate karma as this can make the system vulnerable to exploits.


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