Viarium: Decentralized virtual world for real life and business
We virtual reality platform for selling goods and services using internal tokens and traditional fiat money
Over 20 years experience in entertainment & technology sectors & launched the augmented & virtual reality company Magnify World in 2014 & Sports innovation company Arival. Worked for Warner & Sony entertainment for 12 years & then founded the sports mobile company Txtstation (interactive TV mobile marketing company) & raised over 6 million in venture capital.
- Crowdsale (52%)
- VIARIUM Foundation (36%)
- Bounty (2%)
- Advisors (3%)
- Team (3%)
- Founders (4%)
- Opening access points (40%)
- VR Infrastructure (30%)
- Marketing and PR (15%)
- Reserve funds (10%)
- Contingency expenses (5%)
Cost of the token1 token for 0.05 $
Price without discounts
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Relevance of the problem and Market size
Founders, Team & Advisors
Budget allocation and roadmap
Token economy, Tokenization & Business model
Distribution & Lock up of tokens, Discounts for early buyers
Summary rate the project
What is Viarium?
Viarium is the first decentralized VR-platform to conduct business on blockchain, a convenient and easily accessible environment in which companies and their consumers can interact. The use of blockchain technology enables us to authenticate ownership rights to a range of digital items available on the platform such as land plots, shopping areas, VR-worlds. VR technology creates the distinct sensation of presence: one may walk around an apartment, a residential complex or even a residential area that are yet to be built; test-drive a car without leaving the comfort of one's home or experience an object of digital art in a new dimension. We have already implemented the following commercial projects: a virtual realtor for one of Russia's largest banks, a VR shop for one of the largest online retailers, and an animated contemporary art gallery for a talented artist.
When will the Token Sale take place?
The Pre Sale will take place from July 16 through September 09, 2018, and the main Token Sale will be held from September 24 through October 24, 2018. Besides, the second stage of the Token Sale is scheduled for 2019. The first stage proceeds will be used to improve the project architecture and to develop the platform's alpha version. The second stage proceeds will be used for development and upscaling of the project.
Is there any soft cap you intend to collect? Soft Cap / Hard Cap
Soft Cap: 1 000 000$
Hard Cap: 5 000 000$
What is the current technical stage of the project implementation? Is there any MVP for demonstration?
A fully functional business to set up showrooms and virtual space for conducting business. Genesis Land has been developed and it runs on the company's capacities. Our team delivers the presentation of our product at a number of conferences and events by deploying an access point on site.
Do VR platforms really benefit from decentralization?
Yes, they do. Decentralization makes it possible to:
1. Retain one's privacy.
2. Reduce broadcasting costs.
3. Stream content to most countries and directions.
Why do you need blockchain?
1. Protection of the producer's content copyright and the payer's unequivocal right to view.
2. Building a decentralized network that ensures transcoding, storage and signal transmission.
3. Content and publication history.
4. Award system for partner-nodes.
How will I be able to earn money on the Viarium platform?
The project provides its participants and users with the unique opportunity to create and develop their points of sale and entire virtual worlds. Besides lowering your costs and increasing your sales, you earn additional income by using the VRX token. For example, buying out land and leasing space; you can earn money by developing VR-content and 3D models for businesses; the Viarium platform can offer a first-ever job in a virtual world.
Where do the commercial interests of your company lie (how will you earn money)?
The Viarium company plans to earn money in the following ways:
- by providing renowned brands with the opportunity to offer their products in the points of access worldwide;
- by leasing and selling lots in their virtual reality possession;
- by offering such additional services as digitizing, VR object design, development of additional services, etc.
How is your project different from competitors and other similar platforms?
One common infrastructure in VR for business and entertainment. Decentralized system of virtual worlds, independent of any single hoster. Another main difference from other platforms is the implementation of economic and business models of the project.