Yamzu: Play eSports Tournaments on the Blockchain
The Yamzu platform makes eSports competitions available to any gamer in any location on Earth
Asiad Majeed manages daily operations at Yamzu. A lifelong entrepreneur with international experience, Asiad brings a wealth of knowledge to bear on every phase of the business’s growth, having built Yamzu from the ground up. As a gamer since the industry’s infancy, he also possesses the unique insight necessary to ascertain the ever-evolving needs of the gaming community.
The Yamzu marketplace is in good hands. During Asiad’s time at Lulea Technical University, he studied economics and management under the tutelage of mentor Bob Proctor. Following university, he worked for five years in Costa Rica in a leadership capacity for sales organizations as well as in business planning for an American Forbes and York investment firm. Upon his return to Sweden, Asaid trained at I22 in Kiruna with the Army Arctic Rangers, who recognized his leadership ability and persuaded the founder to stay behind and train soldiers in Kiruna. Asiad speaks fluent Swedish, English, Spanish, and Arabic.
Yamzu’s in-house tech guru, programming maven, and CTO is none other than Hristiyan Nikolov. Combining strong experience in game development with an aptitude for game statistics mining, Hristiyan built the browser-based interface which supports the thriving Yamzu community. Before joining Yamzu, he worked on software for MOBAs and online fantasy leagueas.
Hristiyan is the architect of the Yamzu machine. It would be an understatement to classify him as a Windows and Unix expert. Pragmatic in thought and approach, Hristiyan engineers custom solutions with a precise and creative adaptivity that lends itself well to the field of emerging tech. Blockchain engineering is one of the most challenging realms of development, and we count ourselves fortunate to have such a brilliant mind at the helm.
Antonio Migliaccio has been supporting Yamzu since its conception, specifically helping the company in fully exploiting its matrix and user conversion. Given his extensive financial background, Antonio guided Yamzu in choosing the most suitable path to follow to best deliver added value to its users and in selecting critical areas in which to continue expanding.
Antonio’s approach to business is both technical and financial oriented, making him the perfect fit for a CFO position in this eSports evolving market. As far as past experience is concerned, Antonio obtained a Bachelor Degree in Business Management at the University of Verona (Italy) and a Master’s degree in Banking and Corporate Finance at the SDA Bocconi in Milan. Antonio is also working as Head of Origination at Maveric SA, a Blockchain consulting firm and furthermore cooperates with several financial entities in Italy. In the past, Antonio worked as an equity and FX trader at several proprietary trading companies.
Morten Christensen is a seasoned industry veteran with years of experience in marketing and brand positioning on the market. Morten is a well-rounded and valuable team member, in his beginnings having served as an intern, assisting CEO of Cheche. At Yamzu, Morten’s experience and insight has made him Asiad’s right hand in decision making and strategizing.
Morten’s excellent knowledge of marketing in esports, along with his analytical skills and critical assessment is what drives Yamzu forward. As an ex professional basketball player, Morten knows how to bring team spirit on any field through hard work, commitment and persistence which all got him where he is today.
A leader in its purest essence who will stop at nothing until the task at hand is performed. Got his hands on his first computer at the mere age of 12 and has been involved within E-sports for over 15 years and he knows the in and outs of the industry. CEO and founder of LeagueShop, an online retailer for E-sport merchandise.
Overtook the role as General Manager for Team Property and managed to turn the team from the brink of financial and competetive wreckage to going head-to-head with many of the top elite teams within its scene. Co-owner of LeagueVines, one of the biggest League of Legends fanbased platforms with over 860 000 followers. Chef of an E-sport office located in Stockholm with over 20 employees. Ex-military and served two years in Stockholm and advanced to Squad Commander before returning to the E-sport industry. Mathias brings driver and creative entrepreneur with a clear vision of what it takes to be a leader.
Blockchain - ICO Advisor / Consultant / Strategist
an Scarffe, Blockchain and Crypto Advisor, Ian is a serial entrepreneur, investor and consultant with business experience from around the world. As a leading entrepreneur, Ian is on a personal mission to develop a culture of entrepreneurship, helping startups achieve their full potential as well as helping to expand existing companies.
A leading expert in Bitcoin, Blockchain and Crypto industries, Ian is at the very heart of revolutionizing the financing industry across the globe and currently consults and advises for a range of multi-million dollar companies.
Alan Moon Soo Kim is a founder of BeCrypto and director of aSSIST Crypto Economy Research Institute. As a head professor of Digital Strategic MBA at aSSIST Business School, Alan delivers up-to-date lecture on the mechanism of Blockchain, Token Economy, Artificial Intelligence and Digital Strategy.
Alan is a serial entrepreneur and founded an edu-tech company, ETOOS. Successfully sold to the SK Group, ETOOS was also selected as one of the fastest-growing companies in Korea by Deloitte. Alan graduated from Seoul National University’s College of Engineering, CKGSB EMBA in China and completed doctorial course at aSSIST Graduate School of Business Administration.
Founder of BlockConnectors.io – Consulted for more than 15 Initial Token Offering (ITO) – Token Sale. Helped grow various groups to approximately 20k-35k in size, including CGCX, Strykz, Kinguin, BTU protocol, Lendo, AgentNotNeeded, Axens’s Telegram groups.
Build a total community of more than 200,000 across multiple token sale projects. Raised more than $300 Million for all projects collectively. Over 25,000 followers on different platforms. Passionate about Cryptocurrency and the underlying technology, blockchain. Deep understanding of the cryptocurrency market. Amassed over 17,000 followers on Telegram.
- Crowdsale (72.2%)
- Exchange (3.6%)
- Team (3.6%)
- Bounty (1.8%)
- Advisory (0.7%)
- YMZ(Internal) (18.1%)
- Events and Marketing (49.6%)
- Staff and Overhead (21.7%)
- Blockchain and Smart Contract implementation (12.8%)
- IT and Servers (6.2%)
- Outsourcing (5.1%)
- Software (3.4%)
- Legal and Administrative (1.2%)
Cost of the token1 token for 0.1 Euro
Price without discounts
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Estimate the project on a five-point scale or switch to the simple scale
Estimate the project on a simple scale or switch to the five-point scale
Relevance of the problem and Market size
Founders, Team & Advisors
Budget allocation and roadmap
Token economy, Tokenization & Business model
Distribution & Lock up of tokens, Discounts for early buyers
Summary rate the project
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A large token share is given to the crowd sales which will be a contributing factor to the attainment of the desired hard cap. The bounty program will create awareness to a wide range of people that might turn up as investors.
Risks and disadvantages
In comparison to the various projects in the market now this one in particular is not as competitive because of the market problem it is solving. For this project to pick up pace it will take a long time for it to be strongly established.
Constant communication with the investors is required for them to know the progress of the project and keep them engaged in order to prevent their outflow.
Market for mobile gaming will be increased and more so on a global scale. The bounty program will contribute to creation of more awareness among the people. Quick roadmap execution increases the prospects of profiting highly. With the experience from the advisory team allot of positive impact is expected on the project. Towards the start of the pre ICO the project is close to accomplishing the soft cap which is a good start for business.
Risks and disadvantages
Competition will be a hindering factor to the success of the first development and growth of the project. No press team is associated with the project this is also of great disadvantage as it shall limit the desired progress.
Despite the fact that the project might be successful at crowd funding it should also be noted that the sustainability of the project does not entirely depend on the success of these stages of funding because a lot more is still desired to supplement it for example the road map.
All the transaction fees will be paid in YMZ tokens, no other currency will be accepted. There will be an internal exchange to enable users to convert fiat into tokens easily. The "hodling" mechanism will be implemented to encourage users to hold their tokens.
Risks and disadvantages
I hope the team will be able to attract more active followers to their social networks accounts, because it is a sound way to inform people about the opportunities of the ICO.
The platform supports two of the most popular eSports games currently. The project is listed on many sites, there are several publications in press and an interview with the team. We can expect that more and more people will know about this ICO in the near future.
The project has experienced team members, advisors and partners. It has fixed soft cap and hard cap, which is also the advantage. Thus, ICO was listed on different rating services. Moreover, it was highly outlined on the news.
Risks and disadvantages
There is no working prototype. In addition, people can invest in the project only with Ethereum. Team is not active, as there are no information about their participation at different conferences or forums related to blockchain or cryptocurrencies.
I would like to see among partners such companies as ESL for instance or Steam, as the platform is aimed at connecting esports with blockchain. However, for now I would not suggest people to invest in the following ICO.
Yamzu is an active business with a user base of 10000 players. Affiliate program is designed to attract new users. 5% of tokens received as fee for every tournament will be burned. After the end of ICO no more YMZ tokens will ever be issued.
Risks and disadvantages
The roadmap doesn't contain any information about integrating a blockchain technology into the project.
This is a successful project. The team created the functioning platform and their revenue is growing rapidly. Maybe now they should focus on the implementation of blockchain solutions, and I hope the project will succeed in this field as well.